Last updated on May 31, 2024 at 00:00by Mytholxgy
Welcome to our PvP Holy Paladin guide for Cataclysm. Hereyou will learn all you need to know to properly play Holy Paladin in PvPscenarios.
1.
Holy Paladin PvP Overview
Holy Paladin is a very stronghealer with not many casted spells, making it much easier to get healing outduring difficult windows. It als offers high utility and damage, making ita very strong pick in any form of PvP content.
2.
Strengths and Weaknesses
Strengths
- Extremely powerful utility in the form of Hand of Protection and Hand of Freedom.
- Large amount of healing comes from instant casts ( Word of Glory and Holy Shock), making it easy to top players health without being interrupted.
- Powerful defensives thanks to Divine Shield and Divine Protection.
- High synergy with melee comps, helping to cover their weaknesses thanks to Hand of Freedom and Hand of Sacrifice.
- Multiple throughput cooldowns to deal with dangerous situations.
Weaknesses
- Low mobility when Divine Protection is on cooldown.
- Does not offer as much damage as other healers without consuming high amounts of mana.
- Mana costs become intensive when forced into using spells such as Flash of Light.
3.
Talent Build and Glyphs
3.1.
Prime Glyphs
- Glyph of Holy Shock — Holy Shock is one of your strongestways to heal. Being one of your most cast abilities, extra critical strike chancecan add up a lot.
- Glyph of Word of Glory — Word of Glory similarly will becast frequently, making extra healing from it incredibly valuable.
- Glyph of Seal of Insight — Provides a significant healing boost,making it mandatory in nearly every situation.
3.2.
Major Glyphs
- Glyph of Hammer of Justice — Extra range makes casting Hammer of Justicemuch easier.
- Glyph of Turn Evil — Causes your Turn Evil to have no casttime, removing the difficulty that would typically come with trying to cast it.
- Glyph of Cleansing — Allows you to get extra casts of Cleanseoff without being as concerned about your mana.
3.3.
Minor Glyphs
- Glyph of Blessing of Might, Glyph of Blessing of Kings, Glyph of Insight — All fairly unimpactful, but minor glyphslack competitive options.
4.
Rotation and Playstyle
If you have not already, we recommend reading theSpells Summary Page first. Knowing how eachspell and ability works in detail will greatly increase your understanding ofthe topics discussed on this section. In PvP you will need to react and adapt todifferent situations, meaning you will not always follow the recommendedrotation below. Aim to do whatever allows you to stick on your target the mostwhile dealing as much damage as possible.
- Maintain Beacon of Light on a target at all times.
- Cast Judgement every 60 seconds to maintain the Judgements of the Pure buff.
- Holy Shock — Cast as much as possible for efficient healing, extra HolyPower, and no risk of being interrupted.
- Spend Holy Power on Word of Glory.
- Generate Holy Power through Crusader Strike when casting is not possible.
- Cast appropriate filler spell or deal damage.
The best filler spell will largely come down to Divine Light, Holy Light,or Flash of Light. You can read about these spells in the section below.While Holy Radiance is extremely powerful, it has a very high mana cost meaningthat you should avoid casting it in many situations. When you have a lot of targets needinghealing it can be a viable choice.
5.
Choosing a Filler Spell
Holy Paladin has three core heals outside of Holy Shock and Word of Glorythat you will need to decide between: Divine Light, Holy Light,and Flash of Light. Each spell offers different types of healing withdifferent cast times and different mana costs.
- Divine Light — Offers you a very large amount of healingbut comes with a slow cast time and very high mana cost.
- Holy Light — Has the lowest mana cost of your threefiller spells, but offers the least healing on a moderate cast time.
- Flash of Light — Has the quickest cast time but has a veryhigh mana cost and offers less healing than Divine Light.
In order to succeed in PvP, you will need to balance keeping your party alivewhile also sustaining your mana. Casting significant amounts of Divine Lightand Flash of Light will cause you to run out of mana very quickly andthus shouldn't be spammed. That being said, Holy Light offers very littlehealing and shouldn't be relied upon to heal very heavy incoming damage. You willneed to choose the best spell to cast based on your mana levels, incoming damage,and overall depends on the situation you are in. Each spell will likely be castat some point in a PvP setting.
6.
Cooldowns
Holy Paladins has a numberof personal cooldowns, mostly focused on increasing your Healing or Survivability.
- Avenging Wrath — 2-minute cooldown. Increases both your healingand damage for 20 seconds. With a fairly short CD and long duration, you will wantto make sure you are making frequent use of this cooldown.
- Divine Favor — 3-minute cooldown. While it has a long duration,it also has a longer cooldown meaning that you will need to use it carefully sinceyou won't be able to use it often. That being said, extra casting speed and criticalstrike chance can be very useful.
- Guardian of Ancient Kings — 5-minute cooldown. While it may have a longcooldown, it also has a long duration but goes away after 5 heals. You should aim to usethis when you have a player in sigificant danger and need a little extra healing to helpkeep them alive. With a long cooldown you will need to use it carefully.
- Aura Mastery — 2-minute cooldown. Not overly impactful, but increasesthe effect of your selected Aura.
- Divine Protection — 30-second cooldown. Reduces the damage taken for10 second, with such high up time you should be aiming to use it as often as possible.
- Divine Shield — 5-minute cooldown. Makes you immune to damage. Withsuch a long cooldown you will need to use this very cautiously and for emergency situationsonly.
- Hand of Protection — Causes a player to become immune to physical damage butduring the duration they also cannot use physical spells. This should be used primarilyon caster DPS and those who do not deal physical damage. In situations where a player mightdie, you can choose to use this on any player just keep in mind the fact it may stoptheir damage entirely.
- Hand of Sacrifice — Transfers 30% of the damage that a player takesto you. This can massively help reduce the likelihood of a player dying, but it addingextra damage onto yourself can be scary. You should aim to use this with Divine Protectionactive or during dire situations.
- Hand of Freedom — Causes a friendly player to become immune tomovement impairing effects for the duration. Generally very useful when a playeris slowed.
- Turn Evil — Fears an enemy, providing you with a decent formof crowd control.
- Hammer of Justice — Stuns an enemy; is your strongest formof crowd control.
- Lay on Hands — Heals a player for your maximum health. Should beused in emergency situations only due to the very long cooldown.
7.
Utility Spells
In addition to your main spells and cooldowns, you also have many utilityspells that can be game-changing when used in the proper scenario. Make sure youunderstand each of the spells listed below to fully take advantage of yourentire spellbook.
8.
Best Professions
If you are looking to maximize the potential of your Holy [Paladin] inCataclysm PvP, these are the recommended professions:
- Blacksmithing —Gives you 2 additional sockets with Socket Bracer and Socket Gloves, giving you even more Resilience.
- Jewelcrafting —Gives you 3 powerful gems, Mystic Chimera's Eye, giving you a largeResilience boost.
9.
Best in Slot
The list linked below includes the best possible gear setup for anPaladin in PvP.
Holy Paladin PvP Best-in-Slot
10.
Arena Teams and Compositions
When it comes to evaluating Holy Paladin place within the Arena, we havecreated a number of guides devoted to listing a variety of popular teamcompositions which you can find below.
2v2 Rankings COMING SOON!3v3 Rankings COMING SOON!5v5 Rankings COMING SOON!
11.
Changelog
- 31 May 2024: Added Guide.
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